Successful early ganks and snowballing advantage
Level 5 (Thunder Punch), Level 7 (Volt Switch), Level 9 (Unite Move)
Mobile Assassin/Burst Damage
Dominating extended team fights and objective control
Level 5 (Supercell Slam), Level 7 (Mach Punch), Level 9 (Unite Move)
Frontline Brawler/Sustained Damage