Our comprehensive Pokémon Unite tier list ranks all characters from S to D tier based on their current meta performance. Updated monthly with the latest balance changes, this guide helps you choose the strongest Pokémon for ranked matches in June 2025.
Tier list rankings are focused on non-competitive ranked matches
Speedster Absol's tier promotion is due to its exceptional burst damage potential and improved jungle clear speed. Current meta favors its ability to quickly eliminate key targets with Psycho Cut + Night Slash/Pursuit combination. High mobility and critical hit mechanics allow for effective ganking and secure objective steals. While still requiring skilled positioning due to squishiness, Absol's increased damage output and snowball potential make it a top-tier jungler in ranked matches.
Tier S - Alcremie (Supporter) Alcremie excels through Sweet Gauge management - filling it with offensive moves (Charm, Dazzling Gleam, Sweet Scent) and consuming it for enhanced Decorate/Recover effects with instant cooldown resets. Strong dual synergy builds: Decorate + Dazzling Gleam for ally shielding with doubled stun damage, or Recover + Sweet Scent for sustained healing with area control. Aroma Veil removes hindrances when buffing/shielding allies, providing crucial utility during teamfights. Recent buffs made it more viable in ranked matches, and it's now a must-pick in organized play.
Supporter Blissey maintains its position as a top-tier supporter due to its unmatched healing capabilities and crucial defensive utility. The combination of Safeguard and Helping Hand makes it essential for protecting carries and enabling team fights. Its Unite Move provides game-changing damage immunity, and the recent meta shifts have made its support capabilities even more valuable for securing objectives and team fights. Blissey's ability to consistently keep teammates alive while providing movement speed buffs makes it a must-pick in organized play.
With recent buffs, Ceruledge is now a must-pick in organized play. Its ability to sustain fights and deal high damage makes it a strong pick for team fights and objectives. Its signature move Bitter Blade lets it close gaps while dealing damage, making it a versatile threat across all phases of the match.
Tier: S (Previously B) - Speedster Gengar's tier rise is due to its exceptional burst damage potential and improved mobility in the current meta. The ability to quickly eliminate key targets with Hex + Sludge Bomb combo, combined with Shadow Ball + Dream Eater build's devastating single-target damage, makes it a dominant force. Its improved early game presence and the current meta favoring quick engagements allow Gengar to snowball matches effectively. The Pokemon excels at punishing isolated targets and can turn teamfights with well-timed assassinations of enemy carries. Key strengths: - Unmatched burst damage potential - Strong objective secure capability - Effective jungle clear speed - High carry potential in skilled hands
Tier: S (Previously B) Role: Attacker Inteleon's rise to S-tier stems from its exceptional burst damage potential and superior positioning control. Its ability to snipe targets from safe distances while maintaining consistent DPS output makes it a dominant force in team fights. The recent buffs to its mobility and damage scaling have significantly improved its survivability and kill potential, especially in late-game scenarios. Its ultimate ability provides both offensive pressure and zoning capabilities, making it particularly effective in securing objectives and controlling teamfight spaces. The combination of range, damage, and improved escape options makes Inteleon a top-tier pick in competitive ranked matches.
Speedster Leafeon maintains its S-tier position due to its exceptional mobility, high burst damage, and ability to quickly secure objectives. Key strengths: - Unmatched chase and escape potential with Chlorophyll passive - Strong early game presence with quick farming capabilities - Reliable combo damage with Leaf Blade + Solar Blade - Excellent objective secure with Last Hit potential - Can effectively counter most meta picks through hit-and-run tactics Perfect for aggressive playstyles and securing early game advantages, making it a consistently strong choice in ranked matches.
Tier: S (Previous: A) Role: Speedster Meowscarada's rise to S-tier is driven by its exceptional burst damage potential and superior mobility. The Pokemon excels at quick assassinations and secure objective steals with Night Slash+ and Flower Trick combination. Its ability to dive backline carries and escape safely makes it a constant threat throughout the match. The recent buff to basic attack scaling and reduced cooldown on Night Slash significantly improved its carry potential, making it one of the most reliable jungle picks in the current meta. Strong early game presence and consistent late-game scaling justify its S-tier position.
All-Rounder Mimikyu maintains its S-tier status due to its exceptional combination of durability and damage output. Its Disguise ability provides crucial survivability in teamfights, while Play Rough and Shadow Sneak offer strong burst damage and mobility. Excels at both initiating fights and securing objectives, making it a consistent threat throughout all phases of the match. The Pokemon's ability to both engage and disengage effectively, coupled with reliable crowd control, makes it a versatile pick that fits into most team compositions. Key Strength: Balance of survivability and damage output without significant weaknesses.
Attacker Raichu maintains its S-tier position due to its exceptional ability to secure objectives with Thunderbolt, high burst damage potential, and reliable crowd control. Its Thunder combination provides both strong lane presence and teamfight impact. The Pokemon excels at safe farming and can quickly rotate to Regieleki spawns, making it a consistent threat throughout the match. Raichu's ability to stun multiple opponents while dealing significant damage makes it a priority pick in ranked matches, especially when paired with aggressive defenders or supporters.
Tier S (Previous: A) - Defender Snorlax's promotion to S tier is driven by its exceptional lane control and team fight presence. Heavy Slam + Block combo provides reliable crowd control and area denial, making it crucial for objective securing and team positioning. High HP pool and sustain allow it to effectively tank damage while protecting carries. Particularly strong in current meta due to ability to disrupt popular aggressive compositions and create space for team's damage dealers.
All-Rounder Suicune maintains its S-tier position due to its exceptional combination of durability and consistent damage output. Its ability to pressure lanes while sustaining itself through Searing Pump makes it a formidable presence in team fights. The Pokémon excels at securing objectives with Aurora Veil, which provides both team protection and enhanced damage potential. Suicune's crowd control capabilities and strong late-game scaling make it a reliable pick for ranked matches, particularly in coordinated team compositions. Key strengths: - Outstanding objective control - Strong sustain and team support - Reliable CC and damage output - Excellent lane presence
Tier S (Previous: A) - Attacker Talonflame's promotion to S tier is due to its exceptional map mobility, burst damage potential, and improved late-game scaling. The Pokemon excels at quick ganks and objective securing with Fly/Brave Bird + Flame Charge combination. Its ability to quickly rotate between lanes and execute back-line carries makes it a constant threat throughout the match. Recent buffs to attack damage and survivability have addressed its previous fragility issues, making it a more reliable pick in ranked matches.
Defender Umbreon maintains its S-tier position due to its exceptional durability combined with strong crowd control abilities. Its Moonlight provides consistent self-healing, while Snarl effectively disrupts enemy positioning and reduces their damage output. The Pokemon excels at protecting allies and controlling objectives, making it particularly valuable in ranked matches. Its Unite Move offers both team protection and offensive pressure, while its passive ability ensures sustained presence in teamfights. Umbreon's ability to both tank damage and support teammates makes it a cornerstone pick for competitive play.
Zeraora (Speedster) | Current Tier: S | Previous: B Zeraora's rise to S-tier stems from its exceptional burst damage and improved jungle clear speed. Discharge + Wild Charge combo provides reliable team fight presence and secure KOs. The recent meta shift favors quick rotations and aggressive early game, where Zeraora excels. Volt Switch offers both engage and disengage options, making it harder to counter. Particularly effective at securing objectives and punishing out-of-position carries. Strong early game presence translates into snowball potential, crucial in ranked matches.
All-Rounder Aegislash's rise to A tier is due to its improved durability and damage potential following recent buffs. Its unique Stance Change mechanic allows for effective defensive play in Shield Forme and devastating burst damage in Blade Forme. Sacred Sword and Iron Head combo provides both reliable engage and escape options, while Wide Guard offers crucial team fight utility. Particularly strong in coordinated play where its transformation timing can be maximized. Strong late-game scaling and objective securing potential make it a solid pick for ranked matches. Key Strength: Versatility in both defensive and offensive situations, making it harder to counter.
Armarouge (Attacker) Dropped from S tier due to recent nerfs to damage output and cooldowns. Still maintains strong lane presence with reliable poke damage and good team fight potential. Armor Cannon remains a powerful tool for securing objectives, but requires more precise positioning than before. While still effective at range, now more vulnerable to dive compositions and lacks the previous burst damage that made it dominant. Strong pick when team needs consistent damage output, but no longer the overwhelming force it was in S tier.
Tier A (Unchanged) - Azumarill (All-Rounder) Maintains A tier due to its exceptional burst damage potential and unique Huge Power ability, which guarantees critical hits when attacking single targets. Excels in 1v1 situations and quick eliminations of squishy targets. Strong objective control with Play Rough + Water Pulse combo. While team fight impact can be situational, its ability to quickly remove key threats and secure objectives keeps it highly competitive in ranked matches. Key strengths: - Guaranteed crits on isolated targets - Strong objective secure - Excellent duelist - Reliable burst damage
Tier A - Alolan Ninetales (Attacker) Maintains A tier due to excellent lane control and team fight presence. Strong early game harass with Powder Snow, reliable crowd control through Aurora Veil/Blizzard, and consistent damage output with Avalanche or Dazzling Gleam. Effective at securing objectives and zoning enemies. While requiring good positioning, its ability to lock down targets and support team fights keeps it as a solid A-tier pick in ranked matches.
Tier: A (Previous: B) Role: Defender Blastoise's tier rise is due to its excellent combination of durability and crowd control abilities. Its Rapid Spin + Water Spout combo provides reliable area damage and displacement, while Hydro Pump offers strong pushing potential. The recent buffs to its survivability and damage output make it more effective at both protecting teammates and controlling teamfights, especially around objectives. Its Unite Move remains one of the best defensive tools for securing Rayquaza and protecting goals, solidifying its position as a top-tier defender in the current meta.
Tier A (Previous: A) - All-Rounder Blaziken maintains its A tier position due to its excellent mix of burst damage and mobility. Its ability to quickly close gaps with Blaze Kick while delivering high damage through Fire Punch makes it a strong pick for team fights. While it requires skill to maximize its combo potential, its sustained damage output and reliable escape options keep it competitive in the current meta. However, it's not S tier due to its vulnerability to CC and reliance on proper positioning.
Tier: A (Previous: B) Role: All-Rounder Buzzwole's tier increase is due to its excellent combination of durability and burst damage potential. Its ability to secure objectives with Smack Down and Leech Life provides valuable sustain while dealing significant damage. The recent buffs to its basic attack damage and Super Smack Down's cooldown reduction have made it more reliable in team fights. Buzzwole excels at both initiating fights and picking off isolated targets, making it a strong choice for coordinated ranked play. Key strengths that justify A tier: - Strong 1v1 potential - Reliable objective secure - Good sustain through lifesteal - Effective mix of bulk and damage
Tier A - Chandelure (Attacker) Remains in A tier due to exceptional burst damage potential and strong area control. Excels at teamfights with powerful AoE abilities and can effectively zone enemies. While lacking mobility, its high damage output and ability to secure objectives compensate for this weakness. Flame Burst and Fire Blast combination provides reliable damage and crowd control, making it a strong pick for coordinated team compositions.
Darkrai (Speedster) Darkrai dropped from S to A tier due to recent nerfs affecting its burst damage potential. While still a strong jungler with excellent ganking ability and nightmare-inducing sleep mechanics, it now requires more precise execution to achieve the same impact. The Pokemon remains effective at securing objectives and picking off isolated targets, but its slightly reduced damage output and increased cooldowns make it more vulnerable during team fights compared to its previous S-tier dominance. Still very viable in ranked, but requires better positioning and team coordination to maximize effectiveness.
Tier A - Dodrio (Speedster) Maintains A tier due to exceptional map mobility and burst damage potential. Tri Attack and Jump Kick combo provides reliable burst damage, while drill peck offers both escape and chase potential. Excels at quick jungle clear and surprise ganks. The Pokemon's ability to rapidly rotate between lanes and secure objectives keeps it competitive in the current meta. Strong early game presence, but requires good positioning and timing to maximize effectiveness in team fights.
Tier A - Eldegoss (Supporter) Maintains A tier due to reliable healing capabilities and excellent lane support. Cotton Guard provides crucial team-wide shields in teamfights, while Cotton Spore offers consistent crowd control. Strong early game presence helps secure objectives and enables carries to farm safely. Ultimate provides both escape and engage potential with team-wide movement speed boost. Remains a solid pick for coordinated team compositions despite not being as dominant as S-tier supporters.
Tier A (Previous: A) - Attacker Espeon maintains its A tier position due to its excellent burst damage potential and ability to punish positioning errors. Strong lane presence with Stored Power/Psyshock combination provides reliable damage output and zoning capability. While requiring good aim and positioning, Espeon's ability to secure objectives and contribute to team fights keeps it competitive in ranked matches. Vulnerable if caught out of position, but strong when played behind frontline protection.
Garchomp (All-Rounder) - Tier A ↑ from C Garchomp's rise to A-tier is due to significant buffs to Dragon Rush and improved early game presence. The Pokemon now excels at securing objectives with enhanced Dragon Rush damage and better scaling from Gabite evolution. Strong late-game scaling combined with improved mobility and survivability make it a reliable threat in team fights. The Dragon Rush + Dragon Claw combo provides both consistent damage and escape options, making it a formidable pick in ranked matches when played correctly.
Tier A - Gardevoir (Attacker) Maintains A tier due to exceptional damage output and game-changing unite move. Excels at team fights with powerful AOE attacks and crowd control. While requiring careful positioning due to fragility, Gardevoir's late-game scaling and ability to control objectives make it a strong pick. Key strength lies in punishing grouped enemies and securing Rayquaza fights with Psychic/Future Sight combo.
Glaceon - Attacker Glaceon's tier increase is due to its exceptional damage output and improved lane presence. Its Icicle Spear provides consistent long-range damage while Ice Shard offers reliable burst potential. The Pokemon excels at securing objectives and team fights with its high DPS, particularly when positioned safely behind frontliners. Recent meta shifts favor ranged attackers, and Glaceon's ability to control space with freezing effects while maintaining safe distance makes it a strong pick in ranked matches. However, it still requires good positioning due to low mobility and survivability.
Tier: A (Previously B) Role: Attacker Greninja's tier increase is due to its exceptional burst damage and improved survivability in the current meta. The Pokemon excels at securing objectives with Surf/Water Shuriken combo and can effectively assassinate key targets during team fights. Its mobility and ability to escape dangerous situations while maintaining consistent DPS makes it a reliable pick for ranked matches. The recent buff to Smokescreen has strengthened its defensive capabilities, allowing for better positioning and outplay potential.
Tier Change: B → A (All-Rounder) Gyarados earned its A-tier position due to its exceptional scaling potential and strong late-game presence. Its ability to quickly stack Attack Weight combined with Dragon Dance's mobility makes it a formidable threat post-evolution. The recent buffs to Waterfall and Hurricane provide reliable CC options, while its Unite move offers both offensive power and survivability. Though it still has a vulnerable early game as Magikarp, experienced players can consistently reach power spikes faster, making it a strong pick for coordinated ranked play.
Ho-Oh: Tier A (Previously S) - Drop in tier due to recent nerfs to durability and Unite move cooldown - Still effective at area control but more vulnerable in extended teamfights - Strong early game presence, but requires more careful positioning than before - Excels at objective securing and lane defense - Sacred Fire remains powerful for zoning but needs better timing now - Best used with coordinated teams that can capitalize on its engagement potential - No longer as self-sufficient as in previous meta
Hoopa (Supporter) Hoopa dropped from S tier due to nerfs to its signature Hyperspace Hole move, reducing its team-wide mobility impact. Still maintains strong utility with teleport plays and healing, but requires more coordination to be effective. Excels at objective securing and team rotations but is more vulnerable in solo queue where communication is limited. Its ultimate remains powerful for teamfights, though timing is now more crucial. Performs best with organized teams who can capitalize on its portal mechanics.
Mamoswine (Tier A) - Defender Maintains A tier due to excellent crowd control abilities and strong early game presence. Icicle Crash + High Horsepower combo provides reliable CC and engage potential, making it highly effective at disrupting enemy formations and protecting teammates. High HP pool and defensive stats allow it to absorb significant damage while creating space for carries. Particularly strong in teamfights around objectives, where its area control abilities shine. Weakness to mobility-heavy opponents and reliance on follow-up damage from teammates keeps it from reaching higher tiers.
Metagross (All-Rounder) Metagross earned its promotion to Tier A due to its improved early game presence and exceptional objective control. Its ability to quickly clear jungle camps combined with strong secure potential makes it a reliable pick for ranked matches. The Pokemon excels at both team fights and split pushing, thanks to its durable build and consistent damage output. Recent buffs to its mobility and engage tools have addressed its previous weaknesses, making it a more versatile threat that can effectively pressure both lanes and secure important objectives like Regieleki and Rayquaza.
All-Rounder Mewtwo X Mewtwo X maintains its A tier position due to its excellent combination of sustained damage and durability. Key strengths include reliable engage/disengage tools, strong 1v1 potential, and good objective secure capability. While not overpowered, its consistent performance in teamfights and ability to pressure lanes effectively makes it a solid pick for ranked matches. The balanced kit allows it to adapt to various team compositions, though it requires good positioning to maximize effectiveness.
Tier A - Mewtwo Y (Attacker) Maintains A tier position due to exceptional burst damage potential and strong teamfight presence. Excels at ranged combat with Psystrike and Future Sight combo, providing reliable area control and objective securing capabilities. While powerful, requires good positioning and team protection to maximize effectiveness, making it slightly less consistent than S-tier attackers but still a strong pick for ranked matches.
Miraidon (Attacker) Miraidon dropped from S to A tier due to recent nerfs to its damage output and increased cooldowns. While still a strong ranged attacker with excellent mobility and zoning potential, it now requires more careful positioning and timing to be effective. Its Electric-type moves remain powerful for teamfights and objective control, but the reduced burst damage makes it more vulnerable to aggressive divers. Still viable in ranked matches but needs more team support to maximize impact compared to its previous dominant state.
Tier A - Pikachu (Attacker) Maintains A tier position due to consistent long-range burst damage and reliable crowd control abilities. Thunder/Electro Ball combo provides excellent teamfight presence and secure kills from a safe distance. While squishy, Pikachu's strong early game and ability to control objectives make it a solid pick for ranked matches. Strong lane presence and ability to contribute to teamfights without requiring extensive mechanical skill keeps it in A tier.
Supporter Psyduck's tier drop reflects recent balance changes affecting its crowd control reliability. Still maintains strong lane presence with consistent damage output and useful support capabilities through Confusion and Water Pulse. Key strengths include good early game harass and team fight utility, but requires more strategic positioning compared to its previous S-tier dominance. Remains effective when paired with aggressive carries, though slightly more vulnerable to dive compositions now.
Tier A (No Change) | Defender Slowbro maintains its A-tier position due to its exceptional crowd control capabilities and durability. Its Scald+Amnesia combination provides reliable damage and sustain, while Surf+Telekinesis offers strong displacement control. Excels at protecting carries and disrupting enemy engages, making it a solid pick for ranked matches. The reliable CC and tankiness make it difficult for opponents to secure objectives when Slowbro is present.
Tier A - Tinkaton (All-Rounder) Maintains A tier status due to excellent lane control and team fight presence. Strong combination of durability and damage output through Gigaton Hammer and Play Rough. Effective at both initiating fights and securing objectives. Hammer-based moves provide good mobility and crowd control, while built-in sustain keeps it relevant throughout matches. Particularly strong in coordinated team play, but slightly weaker in solo queue compared to S-tier All-Rounders.
Trevenant (Tier A) - Defender Maintains A tier due to excellent crowd control capabilities and durability. Excels at disrupting enemy positioning with Horn Leech and Pain Split combo, while providing strong lane presence. Curse build offers reliable sustain and team fight control. Effective at both protecting allies and setting up plays, making it a consistently strong pick for coordinated ranked play.
Tier A - Tsareena (All-Rounder) Maintains A tier due to excellent mobility, strong combo potential, and consistent damage output. Her ability to chain abilities for burst damage while sustaining through built-in lifesteal makes her a reliable pick. Queenly Majesty's empowered attacks provide good lane presence and objective control. While not overpowering, her balanced kit and strong 1v1 potential keep her competitive in the current meta, especially when played aggressively in early game rotations.
Tier A (Previous: C) - All-Rounder Urshifu's rise to A tier is driven by its exceptional mobility and burst damage potential. Its ability to rapidly close gaps and execute high-damage combos makes it a serious threat in teamfights. The Pokemon excels at both initiating fights and securing objectives, while its durability allows it to survive long enough to deal significant damage. The recent buffs to its movement abilities and damage output have made it much more viable in the current meta, especially when played aggressively in the early game.
Tier A - Venusaur (Attacker) Maintains A tier position due to strong lane presence and teamfight impact. Giga Drain + Petal Dance build provides excellent sustain and consistent damage output, while Solar Beam + Sludge Bomb offers powerful long-range burst potential. Great at securing objectives and controlling teamfights, but requires good positioning due to limited mobility. Strong pick for both solo queue and coordinated play.
Tier A (Unchanged) Wigglytuff maintains its A tier position due to its exceptional crowd control abilities and team fight presence. Its Sing + Double Slap combo remains one of the most reliable engage tools, providing crucial setup for team fights. The Pokemon's ability to both disable opponents and provide substantial support through Helping Hand makes it a consistent pick in ranked matches. While not completely meta-defining, Wigglytuff's strong lane presence and ability to secure objectives through crowd control keeps it as a solid A-tier supporter.
Tier A - Zacian (All-Rounder) Maintains A tier due to strong early game presence and reliable damage output. Excels in both teamfights and 1v1 situations with Behemoth Blade's burst damage and Sacred Sword's mobility. Good objective securing potential and sustain through Sacred Sword healing makes it a consistent pick. However, requires proper positioning and timing to maximize effectiveness, preventing it from reaching S tier.
Tier A (Previous: A) - Speedster Zoroark maintains its A-tier position due to its exceptional burst damage potential and unique illusion mechanics. Its ability to quickly eliminate key targets and escape makes it a strong jungler. The Pokemon excels at ambushing and creating chaos in teamfights, though it requires skilled positioning and timing due to its fragility. Best performance comes from securing early leads and snowballing advantages through aggressive ganks and objective control. Key strengths that keep it in A-tier: - High burst damage output - Strong jungle clear speed - Effective ganking potential - Deceptive illusion mechanics for outplays
Tier B (Unchanged) Charizard remains a solid B-tier All-Rounder due to its strong late-game potential but significant early-game weakness. While Unite Move and Fire Blast/Flare Blitz combination provides excellent teamfight presence and damage output, the Pokemon struggles until level 9. Its vulnerability to early invades and reliance on farm to reach power spikes makes it less reliable than higher-tier All-Rounders. Best suited for organized teams that can protect its early game and enable its late-game carry potential.
Cinderace (Attacker) Cinderace dropped to B tier due to recent nerfs affecting its early game presence and overall damage output. While still maintaining strong late-game potential and reliable ranged DPS, it now struggles more in the laning phase and requires better positioning to be effective. The Pokemon remains viable but needs more team support and farming time to reach its power spike, making it less consistent in the current meta where early game impact is crucial.
Clefable (Tier B) - Supporter Maintains B tier due to consistent but unremarkable performance. Strong point-blank healing and decent damage output through Follow Me and Gravity combo, but requires close positioning that often puts Clefable at risk. Lacks the game-changing impact of higher-tier supporters and struggles with mobility. Follow Me's ally teleport can be useful for team coordination but is often too situational in ranked matches. Best suited for organized team play rather than solo queue.
Tier B (Unchanged) Comfey maintains its B-tier position as a solid but not outstanding Supporter. Its strength lies in consistent healing and ally buffing through Lei Lei and Floral Healing, making it reliable for sustaining teammates. However, it lacks the game-changing crowd control or burst support that higher-tier Supporters offer. While effective in coordinated teams, Comfey struggles to turn fights around independently and is vulnerable when caught alone, making it a balanced but not meta-defining pick for ranked play.
Attacker Cramorant's demotion to Tier B reflects its reduced effectiveness in the current meta. While still capable of high burst damage with Air Slash + Dive combo, it suffers from increased vulnerability due to mobility creep and lacks reliable escape options. The bird requires precise positioning and team protection to be effective, making it a riskier pick compared to other Attackers. Still viable in coordinated teams but struggles in solo queue due to dependence on proper frontline support.
Crustle (Defender) - Tier B (Previously B) Maintains B tier due to its balanced defensive capabilities and moderate impact in team fights. While reliable at zoning and disrupting enemies with Rock Tomb and Shell Smash, Crustle lacks the game-changing crowd control and team protection that higher-tier defenders offer. Good at securing objectives and split-pushing, but vulnerable to being kited and struggles against mobile attackers. Best suited for experienced players who can maximize its wall-creating potential and survivability.
Tier B - Decidueye (Attacker) Remains in B tier due to high damage potential but significant vulnerabilities. While capable of devastating ranged attacks and strong late-game presence, Decidueye's extremely low mobility and fragility make it heavily dependent on good positioning and team protection. Requires expert spacing and map awareness to be effective, making it less reliable than higher-tier attackers in ranked matches.
Delphox (Attacker) Delphox dropped to B tier due to recent meta shifts and increased mobility in the current roster. While still maintaining strong zoning potential with Fire Spin and Mystical Fire, it struggles against popular aggressive junglers and lacks reliable escape options. The Pokemon's high damage output remains solid but requires precise positioning, making it vulnerable to dive compositions. Most effective when played behind strong frontliners, but other Attackers currently offer better risk-reward ratios.
Dragapult (Tier B) - Attacker Maintains B tier due to its mix of good damage output and mobility, but struggles with consistency. While its ghost dive mechanics provide unique engage options, it's often outclassed by other Attackers due to relatively high skill requirement and vulnerability during crucial moments. Works best in coordinated teams but can be unreliable in solo queue due to positioning-dependent damage output.
Tier B - Dragonite (All-Rounder) Remains in B tier due to moderate impact in ranked matches. While powerful in late game with strong objective securing potential through Hyper Beam, Dragonite suffers from a weak early game and dependence on level scaling. Limited mobility before evolution makes it vulnerable to aggressive junglers and lane bullying. Though capable of dealing significant damage when fully evolved, more consistent All-Rounders outperform it in current meta. Requires skilled positioning and team support to be effective.
Tier B (↑ from D) - Defender Greedent has improved due to its strong survivability and counter-jungle potential. Its Stuff Cheeks + Covet combination provides excellent mobility and self-sustain, making it difficult to take down while disrupting enemy rotations. While not the best defender for protecting teammates, it excels at harassing opponents and stealing objectives, which is valuable in ranked matches. However, it requires good timing and positioning to be effective, limiting its overall tier placement.
Lapras (Defender) - Tier B [Previous: B] Remains in B tier due to its balanced but unremarkable performance. While offering good crowd control with Freeze and decent bulk, Lapras lacks the impact of top-tier defenders. Its slow mobility and reliance on Ice Beam/Blizzard combos makes it vulnerable to aggressive opponents. Provides solid lane presence but struggles to consistently protect carries compared to higher-tier defenders like Blastoise or Snorlax.
Tier B (Stable) - Lucario (All-Rounder) Lucario maintains its B tier position due to balanced but not outstanding performance. While it offers good mobility and burst damage through Power-Up Punch and Extreme Speed, it struggles to match the impact of higher-tier All-Rounders. Its skill-shot dependent gameplay and vulnerability during cooldowns make it less reliable in teamfights. Although capable of solid lane presence and objective control, Lucario requires significant mechanical skill to achieve results that other All-Rounders can deliver more consistently.
Tier B - Machamp (All-Rounder) Remains in B tier due to being a solid but not exceptional pick. While Machamp has strong burst damage potential and good durability, it struggles with mobility and can be kited by ranged attackers. Dynamic Punch + Cross Chop combo is effective but requires precise timing and positioning. Performs well in team fights but lacks the consistency and flexibility of higher-tier All-Rounders. Best in close-combat situations but vulnerable to CC and coordinated teams.
Tier B (Previous: B) - Attacker Mew maintains its B-tier position due to its high skill ceiling and inconsistent performance. While capable of dealing significant damage through its versatile moveset, Mew's effectiveness heavily depends on player accuracy and positioning. Its squishiness and the need to constantly land skillshots make it less reliable compared to top-tier Attackers. Best suited for experienced players who can maximize its potential through precise ability combinations and strategic spacing.
Mr. Mime (Tier B) - Supporter Status: Stable (Previous: B) Remains in B tier due to: - Strong zoning potential with Barrier + Confusion combo - Good crowd control abilities for team fights - Decent lane presence and early game support Limited by: - Requires precise positioning and skill timing - Highly dependent on team coordination - More vulnerable compared to top-tier supporters - Better alternatives available in current meta (Eldegoss, Blissey) Best suited for coordinated team play where barriers can be effectively utilized for both offense and defense.
Tier B - Scizor (All-Rounder) Remains in B tier due to balanced but unremarkable performance. While Scizor offers good durability and decent damage output, it struggles with mobility and can be kited easily by ranged attackers. Its sustainability in teamfights is solid through Bullet Punch healing, but the lack of reliable engage tools and dependence on close-range combat limits its impact in high-level play. Performs adequately in most situations but doesn't excel enough to warrant a higher tier placement.
Tier B (Unchanged) - Scyther [All-Rounder] Remains in B tier due to balanced but unremarkable performance. While offering good mobility and decent damage output, Scyther struggles to compete with top-tier All-Rounders. Main limitations include relatively low survivability and dependence on proper positioning to be effective. Can be impactful in team fights but requires more skill to achieve results that other All-Rounders can deliver more easily. Best suited for experienced players who can maximize its hit-and-run playstyle.
Tier B (Stable) - Sylveon remains a solid mid-tier Attacker due to its reliable damage output and versatility in teamfights. While not dominant, it excels at sustained combat with Mystical Fire or Hyper Voice builds. However, lack of mobility and vulnerability to dive compositions keeps it from higher tiers. Best performs when protected by teammates and can punish positioning errors, but struggles against meta picks with superior burst damage or engage potential.
Tier B - Tyranitar (All-Rounder) Remains in B tier due to its high-risk, high-reward playstyle. While capable of devastating damage in late game, Tyranitar suffers from a weak early game and is easily countered by coordinated teams. Its dependency on proper evolution timing and farm makes it unreliable in ranked matches, where early game pressure is crucial. Strong in teamfights once fully evolved but requires too much time to reach full potential compared to more consistent All-Rounders.
Speedster Galarian Rapidash's drop from Tier A reflects its current struggles in the meta. While it maintains good mobility and burst damage potential, it's now easily countered by popular defenders and lacks the survivability needed for successful engagements. Its single-target focus and predictable attack patterns make it less effective compared to other Speedsters, especially in team fights. The rise of tanky compositions and CC-heavy Pokemon has significantly reduced its ability to secure quick kills and escape safely.
Tier C (Previous: B) - Supporter Sableye dropped to C tier due to its limited impact in teamfights compared to other supporters. While it can disrupt enemies with Confuse Ray and Shadow Sneak, its support capabilities are inconsistent and require high skill to execute effectively. The recent nerfs to its sustain and cooldowns made it less reliable in securing objectives and protecting carries. Better supporter options exist for ranked play that provide more consistent value and utility.
Duraludon (Attacker) ↓ C → D Duraludon dropped to D tier due to its poor mobility and vulnerability in the current meta. While it has strong damage potential with Dragon Pulse and Flash Cannon, its lack of reliable escape options makes it an easy target for popular aggressive Pokemon. The long cooldowns on its moves and dependency on proper positioning make it risky in ranked matches, especially when compared to more versatile Attackers. Without dedicated team protection, Duraludon struggles to make meaningful impact in teamfights.
Falinks [All-Rounder] Falinks struggles in the current meta due to its slow movement speed and predictable engage patterns, making it easy for opponents to counter. While it can deal decent damage when properly stacked with No Retreat, its lack of reliable escape options and vulnerability to crowd control severely limits its effectiveness in team fights. The Pokemon's dependence on close-range combat, combined with relatively long cooldowns, makes it inferior to other All-Rounders who can provide better burst damage and survivability. Better picks are available for both jungle and lane roles.
Goodra (Defender) Goodra's demotion to Tier D stems from its poor defensive capabilities compared to other defenders. While it has decent sustainability, its inability to effectively protect teammates and create space makes it a subpar choice. Its slow mobility and lack of reliable crowd control make it vulnerable to aggressive compositions, and its defensive contributions are easily outclassed by meta defenders like Blastoise or Slowbro. The current fast-paced meta particularly exposes Goodra's weaknesses in teamfights and objective control.