Our comprehensive Pokémon Unite tier list ranks all characters from S to D tier based on their current meta performance. Updated monthly with the latest balance changes, this guide helps you choose the strongest Pokémon for ranked matches in June 2025.
Tier list rankings are focused on non-competitive ranked matches
Tier S (Previously B) - Speedster Absol's tier increase is due to its exceptional burst damage potential and improved jungle clear speed. The Pokemon excels at quickly eliminating squishier targets with its Pursuit + Psycho Cut combo, making it a deadly threat in ganks and teamfights. Its recent buffs to base stats and critical hit mechanics have significantly enhanced its ability to secure objectives and snowball early game advantages. While still requiring skilled positioning due to its fragility, Absol's high mobility and damage output now make it a top-tier pick for experienced players in ranked matches.
Tier: S (Previous: A) Role: Supporter Alcremie's rise to S-tier is due to its exceptional lane control and team fight impact. Its ability to consistently apply crowd control while providing substantial healing makes it a dominant force in coordinated play. The Pokemon excels at both enabling carries and shutting down aggressive plays, with Sweet Kiss and Cotton Guard offering strong defensive utility. What sets Alcremie apart is its ability to turn teamfights with well-timed Cream Crashes while maintaining consistent support presence throughout the match. Currently one of the most reliable picks for high-level ranked play.
Tier S (Previously A) - Supporter Blissey's promotion to S-tier is due to her unmatched healing capabilities and defensive support that consistently impacts team fights. Her Helping Hand provides crucial attack speed and movement buffs, while Safeguard/Soft-Boiled offers strong protection against CC and sustained healing. Her Unite Move can save teammates in critical moments and turn teamfights, making her especially valuable in organized play. The current meta favors sustained fights where her support capabilities shine, and her ability to enable carries to stay in fights longer has become increasingly important.
Tier S (Previous: A) - All-Rounder Ceruledge's promotion to S tier is driven by its exceptional damage output combined with strong survivability. Its Ability to stack Attack stats through Sword of Ruin passive makes it a constant threat throughout matches. The Pokemon excels at both team fights and 1v1 situations, with Bitter Blade providing both reliable sustain and burst damage. Its mobility through Shadow Fire allows for effective engage/disengage options, making it difficult to counter in competitive play. These factors, along with strong objective control capabilities, make Ceruledge a dominant force in the current meta.
Tier S (Previous: B) - Speedster Gengar's tier rise is due to its exceptional burst damage potential and improved mobility in the current meta. With the ability to quickly eliminate key targets using Hex + Sludge Bomb combo, it excels at punishing isolated opponents and turning teamfights. The recent buff to Shadow Ball's cooldown and Dream Eater's execution make it a deadly jungle presence, capable of securing early game advantages and snowballing matches. Strong objective control and pick potential make it a dominant force in ranked play, especially when played by skilled players who can maximize its assassination capabilities.
Tier S (Previously B) - Attacker Inteleon's tier increase is due to its exceptional burst damage potential and superior positioning control. Its ability to snipe targets from safe distances while maintaining consistent DPS output makes it a dominant force in team fights. The recent buffs to its mobility and damage scaling have significantly improved its survivability and kill potential, especially in late-game scenarios. While requiring good aim and positioning due to its fragility, Inteleon's ability to secure objectives and contribute to team fights with its critical hit mechanics and camouflage system keeps it competitive in ranked matches. The combination of range, damage, and improved escape options makes Inteleon a solid pick for scaling compositions.
Tier S (Maintained S) - Speedster Leafeon maintains its S-tier status due to exceptional burst damage potential and superior jungle dominance. The Pokemon excels at quickly eliminating fragile targets with its Solar Blade and Razor Leaf combinations, while its Chlorophyll passive provides unmatched mobility for positioning and escapes. Recent meta shifts have favored Leafeon's fast jungle clear speed and strong early ganking ability, allowing it to snowball games effectively. While requiring skilled positioning due to its fragility
Tier S (Previous: A) - Speedster Meowscarada's promotion to S-tier is driven by its exceptional damage output combined with strong survivability through its Overgrow passive. The Pokemon excels at eliminating high-priority targets with its Night Slash + Trailblaze combination, while Flower Trick provides excellent area damage for team fights. Recent buffs to basic attack scaling and cooldown reductions have significantly improved its assassination potential and sustained combat effectiveness. Its ability to reset cooldowns and heal through combat makes it incredibly threatening in extended engagements, while the mobility from Trailblaze and Double Team allows for safe entry and exit from fights. The combination of burst damage, mobility, and sustain makes Meowscarada a dominant force in the current meta, especially when played by skilled players who can maximize its reset mechanics and positioning requirements.
Tier S (Maintained S) - All-Rounder Mimikyu maintains its S-tier status due to its exceptional versatility and game-changing potential in the current meta. The Pokemon's unique Disguise ability provides unmatched survivability for an assassin-style All-Rounder, allowing aggressive plays that would be impossible on other Pokemon. Play Rough's recent buffs, including invincibility frames and enhanced damage, have elevated its burst potential significantly. The combination of high mobility through Shadow Sneak, reliable damage output, and psychological advantage makes Mimikyu a terror in both solo queue and coordinated play. Its ability to adapt between single-target elimination and team fight presence, coupled with strong scaling through Attack Weight stacking, keeps it as one of the most impactful All-Rounders. While requiring skill to master the Disguise timing and positioning, experienced players can dominate matches through superior outplay potential and target prioritization, justifying its S-tier placement in the current meta.
Tier S (Maintained S) - Attacker Alolan Raichu maintains its S-tier status due to its exceptional mobility and versatile damage output that completely revolutionized the Attacker role in 2025. Its unique Surge Surfer passive allows for unprecedented positioning flexibility, enabling basic attacks while moving and providing dashes after using abilities. This mobility combined with either Stored Power's enhanced auto-attacks or Electro Ball's zone control makes it adaptable to various team compositions and playstyles. The Pokemon excels at both sustained DPS through enhanced basic attacks and burst damage through spell combinations, while its boosted attack chain lightning can devastate grouped enemies. Recent meta shifts have favored its hit-and-run capabilities, and its ability to secure objectives while maintaining safe positioning makes it invaluable in ranked matches. While requiring good positioning due to low durability, Alolan Raichu's game-changing mobility and consistent damage output solidify its position as a top-tier Attacker choice for players who can master its unique movement mechanics.
Tier S (Previously A) - Defender Snorlax's promotion to S-tier is due to its exceptional team fight impact and unmatched crowd control capabilities in the current meta. Its Heavy Slam + Block combination provides reliable engagement tools and area denial, while its massive HP pool allows it to absorb incredible amounts of damage for the team. The Pokemon excels at protecting carries during crucial objective fights, with Block serving as one of the most powerful defensive abilities in the game for goal protection and team fight control. Recent meta shifts favor tanky compositions where Snorlax's ability to create space and enable teammates shines brightest. Power Nap remains one of the strongest Unite Moves for both offensive initiation and defensive survivability, capable of turning entire team fights. While requiring good positioning due to limited mobility, Snorlax's consistent performance and game-changing crowd control make it a dominant force in high-level ranked play.
Tier S (Maintained S) - All-Rounder Suicune maintains its S-tier position due to its exceptional combination of durability and consistent damage output. Its ability to pressure lanes while sustaining itself through flooding mechanics makes it a formidable presence in team fights. The Pokémon excels at securing objectives with area control abilities, which provide both team protection and enhanced damage potential. Suicune's crowd control capabilities through freezing mechanics and strong late-game scaling make it a reliable pick for ranked matches, particularly in coordinated team compositions. What sets Suicune apart is its unique flooding + freezing synergy that can instantly control large areas, while its Pressure ability provides devastating execute potential against weakened opponents. The Pokemon's ability to remove status effects with its Unite Move and turn teamfights through strategic positioning solidifies its position as a top-tier All-Rounder choice for experienced players.
Tier S (Previously A) - Speedster Talonflame's promotion to S-tier reflects its exceptional impact in the current meta through superior mobility and assassination potential. The Pokemon excels at long-range dives through Fly or Brave Bird, creating constant pressure on enemy carries and enabling off-screen engagements that are nearly impossible to predict. Its notorious objective stealing capabilities make it a terror around major objectives like Regieleki and Rayquaza, where a well-timed Fly can secure game-changing steals. The Gale Wings passive provides crucial movement speed at high HP, enabling quick rotations and escapes. Recent meta shifts favor high-mobility Pokemon that can quickly eliminate key targets, and Talonflame's ability to instantly remove squishy carries makes it invaluable in team compositions. While the all-in nature of its dives creates risk, the potential for game-deciding plays and its consistent jungle clear speed keep it as a dominant force in ranked matches. Strong objective control combined with split-push potential makes Talonflame a versatile threat that can adapt to various game states.
Tier S (Maintained S) - Defender Umbreon maintains its S-tier status due to its exceptional versatility and game-changing utility in the current meta. The Pokemon excels at both aggressive carry potential through Mean Look's boosted attack mechanics and defensive support through Wish healing and Snarl's damage reduction. Its unique ability to steal shields with Moonlight Prance Unite Move provides unmatched objective control, especially during crucial Rayquaza and Regieleki fights. What sets Umbreon apart is its flexibility - it can adapt between tank and support roles within the same match, making it incredibly valuable in both solo queue and coordinated play. The combination of crowd control, damage reduction, healing capabilities, and natural tankiness makes Umbreon one of the most impactful defenders in ranked matches. Its Inner Focus passive provides consistent value by negating displacement effects, while the variety of viable builds allows adaptation to different team compositions and enemy strategies.
Tier S (Previously B) - Speedster Zeraora's tier increase is due to its exceptional burst damage potential and superior jungle dominance. The Pokemon excels at quickly eliminating fragile targets with its Volt Switch and Discharge combinations, while its Volt Absorb passive provides unmatched sustain for extended fights. Recent meta shifts have favored Zeraora's fast jungle clear speed and strong early ganking ability, allowing it to snowball games effectively. While requiring skilled positioning due to its fragility, Zeraora's high mobility through dash moves and attack speed buffs make it nearly impossible to pin down. Its scaling potential keeps it relevant throughout matches, and the variety of viable builds allows adaptation to different team compositions and playstyles, solidifying its position as a top-tier Speedster choice for experienced players who can maximize its electrical burst potential and team fight presence.
No explanation available for this tier change.
No explanation available for this tier change.
No explanation available for this tier change.
No explanation available for this tier change.
No explanation available for this tier change.
No explanation available for this tier change.
No explanation available for this tier change.
Tier A - Chandelure (Attacker) Remains in A tier due to exceptional burst damage potential and strong area control. Excels at teamfights with powerful AoE abilities and can effectively zone enemies. While lacking mobility, its high damage output and ability to secure objectives compensate for this weakness. Flame Burst and Fire Blast combination provides reliable damage and crowd control, making it a strong pick for coordinated team compositions.
Darkrai (Speedster) Darkrai dropped from S to A tier due to recent nerfs affecting its burst damage potential. While still a strong jungler with excellent ganking ability and nightmare-inducing sleep mechanics, it now requires more precise execution to achieve the same impact. The Pokemon remains effective at securing objectives and picking off isolated targets, but its slightly reduced damage output and increased cooldowns make it more vulnerable during team fights compared to its previous S-tier dominance. Still very viable in ranked, but requires better positioning and team coordination to maximize effectiveness.
Tier A - Dodrio (Speedster) Maintains A tier due to exceptional map mobility and burst damage potential. Tri Attack and Jump Kick combo provides reliable burst damage, while drill peck offers both escape and chase potential. Excels at quick jungle clear and surprise ganks. The Pokemon's ability to rapidly rotate between lanes and secure objectives keeps it competitive in the current meta. Strong early game presence, but requires good positioning and timing to maximize effectiveness in team fights.
Tier A - Eldegoss (Supporter) Maintains A tier due to reliable healing capabilities and excellent lane support. Cotton Guard provides crucial team-wide shields in teamfights, while Cotton Spore offers consistent crowd control. Strong early game presence helps secure objectives and enables carries to farm safely. Ultimate provides both escape and engage potential with team-wide movement speed boost. Remains a solid pick for coordinated team compositions despite not being as dominant as S-tier supporters.
Tier A (Previous: A) - Attacker Espeon maintains its A tier position due to its excellent burst damage potential and ability to punish positioning errors. Strong lane presence with Stored Power/Psyshock combination provides reliable damage output and zoning capability. While requiring good aim and positioning, Espeon's ability to secure objectives and contribute to team fights keeps it competitive in ranked matches. Vulnerable if caught out of position, but strong when played behind frontline protection.
Garchomp (All-Rounder) - Tier A ↑ from C Garchomp's rise to A-tier is due to significant buffs to Dragon Rush and improved early game presence. The Pokemon now excels at securing objectives with enhanced Dragon Rush damage and better scaling from Gabite evolution. Strong late-game scaling combined with improved mobility and survivability make it a reliable threat in team fights. The Dragon Rush + Dragon Claw combo provides both consistent damage and escape options, making it a formidable pick in ranked matches when played correctly.
Tier A - Gardevoir (Attacker) Maintains A tier due to exceptional damage output and game-changing unite move. Excels at team fights with powerful AOE attacks and crowd control. While requiring careful positioning due to fragility, Gardevoir's late-game scaling and ability to control objectives make it a strong pick. Key strength lies in punishing grouped enemies and securing Rayquaza fights with Psychic/Future Sight combo.
Glaceon - Attacker Glaceon's tier increase is due to its exceptional damage output and improved lane presence. Its Icicle Spear provides consistent long-range damage while Ice Shard offers reliable burst potential. The Pokemon excels at securing objectives and team fights with its high DPS, particularly when positioned safely behind frontliners. Recent meta shifts favor ranged attackers, and Glaceon's ability to control space with freezing effects while maintaining safe distance makes it a strong pick in ranked matches. However, it still requires good positioning due to low mobility and survivability.
Tier A (Previously B) - Greninja (Attacker) Greninja rises to A tier due to its exceptional late-game damage output and improved mobility options. Its Surf/Water Shuriken combination provides both reliable burst damage and escape potential, while Smokescreen offers crucial invisibility for positioning. The recent meta shifts favor its hit-and-run playstyle, and its ability to secure objectives with high burst damage makes it particularly valuable in ranked matches. However, it still requires careful early game management due to its fragility before evolution.
Tier Change: B → A (All-Rounder) Gyarados earned its A-tier position due to its exceptional scaling potential and strong late-game presence. Its ability to quickly stack Attack Weight combined with Dragon Dance's mobility makes it a formidable threat post-evolution. The recent buffs to Waterfall and Hurricane provide reliable CC options, while its Unite move offers both offensive power and survivability. Though it still has a vulnerable early game as Magikarp, experienced players can consistently reach power spikes faster, making it a strong pick for coordinated ranked play.
Tier A (Previously S) - Defender Ho-Oh's tier increase reflects its growing impact in the current meta, particularly due to its unique revival utility and strong area control capabilities. The Pokemon excels at objective control through Sacred Fire mobility and Flamethrower sustain, while Fire Spin provides excellent area denial during team fights. Its Rekindling Flame Unite Move offers unmatched strategic value, capable of completely reversing team fight outcomes when used effectively. Recent balance changes have improved Ho-Oh's damage scaling and survivability, making it a more consistent pick across different team compositions. While requiring good positioning and game sense to maximize its revival timing, Ho-Oh's combination of tankiness, utility, and objective control makes it a valuable A-tier defender for players who prioritize team support and strategic impact over pure damage output.
Hoopa (Supporter) Hoopa dropped from S tier due to nerfs to its signature Hyperspace Hole move, reducing its team-wide mobility impact. Still maintains strong utility with teleport plays and healing, but requires more coordination to be effective. Excels at objective securing and team rotations but is more vulnerable in solo queue where communication is limited. Its ultimate remains powerful for teamfights, though timing is now more crucial. Performs best with organized teams who can capitalize on its portal mechanics.
Tier A (New Release) - Supporter Latias debuts in A tier due to its exceptional versatility and unique hybrid support-damage capabilities. Its infinite scaling through Eon Power accumulation gives it late-game carry potential that's uncommon among Supporters, while Mist Ball and Dragon Breath provide valuable team utility through damage reduction and Special Defense debuffs. The Pokemon's special synergy with Latios creates powerful combination plays, and its ability to teleport across the map provides unmatched mobility for a Supporter. While requiring good positioning due to low durability, Latias's ability to adapt between pure support and hybrid carry roles makes it a valuable pick for coordinated teams. Its scaling potential and utility keep it competitive throughout all game phases, though it may struggle against burst-heavy compositions that can eliminate it before it reaches full potential.
No explanation available for this tier change.
Mamoswine (Tier A) - Defender Maintains A tier due to excellent crowd control abilities and strong early game presence. Icicle Crash + High Horsepower combo provides reliable CC and engage potential, making it highly effective at disrupting enemy formations and protecting teammates. High HP pool and defensive stats allow it to absorb significant damage while creating space for carries. Particularly strong in teamfights around objectives, where its area control abilities shine. Weakness to mobility-heavy opponents and reliance on follow-up damage from teammates keeps it from reaching higher tiers.
Metagross (All-Rounder) Metagross earned its promotion to Tier A due to its improved early game presence and exceptional objective control. Its ability to quickly clear jungle camps combined with strong secure potential makes it a reliable pick for ranked matches. The Pokemon excels at both team fights and split pushing, thanks to its durable build and consistent damage output. Recent buffs to its mobility and engage tools have addressed its previous weaknesses, making it a more versatile threat that can effectively pressure both lanes and secure important objectives like Regieleki and Rayquaza.
All-Rounder Mewtwo X Mewtwo X maintains its A tier position due to its excellent combination of sustained damage and durability. Key strengths include reliable engage/disengage tools, strong 1v1 potential, and good objective secure capability. While not overpowered, its consistent performance in teamfights and ability to pressure lanes effectively makes it a solid pick for ranked matches. The balanced kit allows it to adapt to various team compositions, though it requires good positioning to maximize effectiveness.
Tier A - Mewtwo Y (Attacker) Maintains A tier position due to exceptional burst damage potential and strong teamfight presence. Excels at ranged combat with Psystrike and Future Sight combo, providing reliable area control and objective securing capabilities. While powerful, requires good positioning and team protection to maximize effectiveness, making it slightly less consistent than S-tier attackers but still a strong pick for ranked matches.
Miraidon (Attacker) Miraidon dropped from S to A tier due to recent nerfs to its damage output and increased cooldowns. While still a strong ranged attacker with excellent mobility and zoning potential, it now requires more careful positioning and timing to be effective. Its Electric-type moves remain powerful for teamfights and objective control, but the reduced burst damage makes it more vulnerable to aggressive divers. Still viable in ranked matches but needs more team support to maximize impact compared to its previous dominant state.
Tier A (Maintained A) - Pikachu (Attacker) Pikachu maintains its A-tier position due to consistent long-range burst damage and reliable crowd control abilities. Its Thunder/Thunderbolt combo provides excellent teamfight presence with the ability to zone enemies and secure objectives from safe distances. With one of the highest Special Attack stats in the game, Pikachu excels at punishing grouped enemies and controlling key areas during Regieleki and Rayquaza fights. While its lack of evolution leaves it somewhat fragile compared to other attackers, the fast-charging Unite Move and exceptional burst potential keep it competitive in ranked matches. Best suited for players who can master positioning and timing, as proper placement can result in devastating team wipes.
Supporter Psyduck's tier drop reflects recent balance changes affecting its crowd control reliability. Still maintains strong lane presence with consistent damage output and useful support capabilities through Confusion and Water Pulse. Key strengths include good early game harass and team fight utility, but requires more strategic positioning compared to its previous S-tier dominance. Remains effective when paired with aggressive carries, though slightly more vulnerable to dive compositions now.
Tier A (No Change) | Defender Slowbro maintains its A-tier position due to its exceptional crowd control capabilities and durability. Its Scald+Amnesia combination provides reliable damage and sustain, while Surf+Telekinesis offers strong displacement control. Excels at protecting carries and disrupting enemy engages, making it a solid pick for ranked matches. The reliable CC and tankiness make it difficult for opponents to secure objectives when Slowbro is present.
Tier A - Tinkaton (All-Rounder) Maintains A tier status due to excellent lane control and team fight presence. Strong combination of durability and damage output through Gigaton Hammer and Play Rough. Effective at both initiating fights and securing objectives. Hammer-based moves provide good mobility and crowd control, while built-in sustain keeps it relevant throughout matches. Particularly strong in coordinated team play, but slightly weaker in solo queue compared to S-tier All-Rounders.
Trevenant (Tier A) - Defender Maintains A tier due to excellent crowd control capabilities and durability. Excels at disrupting enemy positioning with Horn Leech and Pain Split combo, while providing strong lane presence. Curse build offers reliable sustain and team fight control. Effective at both protecting allies and setting up plays, making it a consistently strong pick for coordinated ranked play.
Tier A - Tsareena (All-Rounder) Maintains A tier due to excellent mobility, strong combo potential, and consistent damage output. Her ability to chain abilities for burst damage while sustaining through built-in lifesteal makes her a reliable pick. Queenly Majesty's empowered attacks provide good lane presence and objective control. While not overpowering, her balanced kit and strong 1v1 potential keep her competitive in the current meta, especially when played aggressively in early game rotations.
Tier A (Previous: C) - All-Rounder Urshifu's rise to A tier is driven by its exceptional mobility and burst damage potential. Its ability to rapidly close gaps and execute high-damage combos makes it a serious threat in teamfights. The Pokemon excels at both initiating fights and securing objectives, while its durability allows it to survive long enough to deal significant damage. The recent buffs to its movement abilities and damage output have made it much more viable in the current meta, especially when played aggressively in the early game.
No explanation available for this tier change.
Tier A (Unchanged) Wigglytuff maintains its A tier position due to its exceptional crowd control abilities and team fight presence. Its Sing + Double Slap combo remains one of the most reliable engage tools, providing crucial setup for team fights. The Pokemon's ability to both disable opponents and provide substantial support through Helping Hand makes it a consistent pick in ranked matches. While not completely meta-defining, Wigglytuff's strong lane presence and ability to secure objectives through crowd control keeps it as a solid A-tier supporter.
Tier A - Zacian (All-Rounder) Maintains A tier due to strong early game presence and reliable damage output. Excels in both teamfights and 1v1 situations with Behemoth Blade's burst damage and Sacred Sword's mobility. Good objective securing potential and sustain through Sacred Sword healing makes it a consistent pick. However, requires proper positioning and timing to maximize effectiveness, preventing it from reaching S tier.
Tier A (Previous: A) - Speedster Zoroark maintains its A-tier position due to its exceptional burst damage potential and unique illusion mechanics. Its ability to quickly eliminate key targets and escape makes it a strong jungler. The Pokemon excels at ambushing and creating chaos in teamfights, though it requires skilled positioning and timing due to its fragility. Best performance comes from securing early leads and snowballing advantages through aggressive ganks and objective control. Key strengths that keep it in A-tier: - High burst damage output - Strong jungle clear speed - Effective ganking potential - Deceptive illusion mechanics for outplays
Tier B (Unchanged) Charizard remains a solid B-tier All-Rounder due to its strong late-game potential but significant early-game weakness. While Unite Move and Fire Blast/Flare Blitz combination provides excellent teamfight presence and damage output, the Pokemon struggles until level 9. Its vulnerability to early invades and reliance on farm to reach power spikes makes it less reliable than higher-tier All-Rounders. Best suited for organized teams that can protect its early game and enable its late-game carry potential.
Tier B (Previously A) - Cinderace [Attacker] Cinderace dropped to B tier due to recent nerfs affecting its damage output and survivability. While still maintaining strong kiting ability and consistent DPS, it now struggles more against meta picks with high mobility and burst damage. Requires better positioning and team protection to be effective, making it a riskier choice in ranked compared to more reliable attackers in current meta.
Clefable (Tier B) - Supporter Maintains B tier due to consistent but unremarkable performance. Strong point-blank healing and decent damage output through Follow Me and Gravity combo, but requires close positioning that often puts Clefable at risk. Lacks the game-changing impact of higher-tier supporters and struggles with mobility. Follow Me's ally teleport can be useful for team coordination but is often too situational in ranked matches. Best suited for organized team play rather than solo queue.
Tier B (Unchanged) Comfey maintains its B-tier position as a solid but not outstanding Supporter. Its strength lies in consistent healing and ally buffing through Lei Lei and Floral Healing, making it reliable for sustaining teammates. However, it lacks the game-changing crowd control or burst support that higher-tier Supporters offer. While effective in coordinated teams, Comfey struggles to turn fights around independently and is vulnerable when caught alone, making it a balanced but not meta-defining pick for ranked play.
Attacker Cramorant's demotion to Tier B reflects its reduced effectiveness in the current meta. While still capable of high burst damage with Air Slash + Dive combo, it suffers from increased vulnerability due to mobility creep and lacks reliable escape options. The bird requires precise positioning and team protection to be effective, making it a riskier pick compared to other Attackers. Still viable in coordinated teams but struggles in solo queue due to dependence on proper frontline support.
Crustle (Defender) - Tier B (Previously B) Maintains B tier due to its balanced defensive capabilities and moderate impact in team fights. While reliable at zoning and disrupting enemies with Rock Tomb and Shell Smash, Crustle lacks the game-changing crowd control and team protection that higher-tier defenders offer. Good at securing objectives and split-pushing, but vulnerable to being kited and struggles against mobile attackers. Best suited for experienced players who can maximize its wall-creating potential and survivability.
Tier B - Decidueye (Attacker) Remains in B tier due to high damage potential but significant vulnerabilities. While capable of devastating ranged attacks and strong late-game presence, Decidueye's extremely low mobility and fragility make it heavily dependent on good positioning and team protection. Requires expert spacing and map awareness to be effective, making it less reliable than higher-tier attackers in ranked matches.
Delphox (Attacker) Delphox dropped to B tier due to recent meta shifts and increased mobility in the current roster. While still maintaining strong zoning potential with Fire Spin and Mystical Fire, it struggles against popular aggressive junglers and lacks reliable escape options. The Pokemon's high damage output remains solid but requires precise positioning, making it vulnerable to dive compositions. Most effective when played behind strong frontliners, but other Attackers currently offer better risk-reward ratios.
Dragapult (Tier B) - Attacker Maintains B tier due to its mix of good damage output and mobility, but struggles with consistency. While its ghost dive mechanics provide unique engage options, it's often outclassed by other Attackers due to relatively high skill requirement and vulnerability during crucial moments. Works best in coordinated teams but can be unreliable in solo queue due to positioning-dependent damage output.
Tier B - Dragonite (All-Rounder) Remains in B tier due to moderate impact in ranked matches. While powerful in late game with strong objective securing potential through Hyper Beam, Dragonite suffers from a weak early game and dependence on level scaling. Limited mobility before evolution makes it vulnerable to aggressive junglers and lane bullying. Though capable of dealing significant damage when fully evolved, more consistent All-Rounders outperform it in current meta. Requires skilled positioning and team support to be effective.
Tier B (↑ from D) - Defender Greedent has improved due to its strong survivability and counter-jungle potential. Its Stuff Cheeks + Covet combination provides excellent mobility and self-sustain, making it difficult to take down while disrupting enemy rotations. While not the best defender for protecting teammates, it excels at harassing opponents and stealing objectives, which is valuable in ranked matches. However, it requires good timing and positioning to be effective, limiting its overall tier placement.
Lapras (Defender) - Tier B [Previous: B] Remains in B tier due to its balanced but unremarkable performance. While offering good crowd control with Freeze and decent bulk, Lapras lacks the impact of top-tier defenders. Its slow mobility and reliance on Ice Beam/Blizzard combos makes it vulnerable to aggressive opponents. Provides solid lane presence but struggles to consistently protect carries compared to higher-tier defenders like Blastoise or Snorlax.
Tier B (Stable) - Lucario (All-Rounder) Lucario maintains its B tier position due to balanced but not outstanding performance. While it offers good mobility and burst damage through Power-Up Punch and Extreme Speed, it struggles to match the impact of higher-tier All-Rounders. Its skill-shot dependent gameplay and vulnerability during cooldowns make it less reliable in teamfights. Although capable of solid lane presence and objective control, Lucario requires significant mechanical skill to achieve results that other All-Rounders can deliver more consistently.
Tier B - Machamp (All-Rounder) Remains in B tier due to being a solid but not exceptional pick. While Machamp has strong burst damage potential and good durability, it struggles with mobility and can be kited by ranged attackers. Dynamic Punch + Cross Chop combo is effective but requires precise timing and positioning. Performs well in team fights but lacks the consistency and flexibility of higher-tier All-Rounders. Best in close-combat situations but vulnerable to CC and coordinated teams.
Tier B (Previous: B) - Attacker Mew maintains its B-tier position due to its high skill ceiling and inconsistent performance. While capable of dealing significant damage through its versatile moveset, Mew's effectiveness heavily depends on player accuracy and positioning. Its squishiness and the need to constantly land skillshots make it less reliable compared to top-tier Attackers. Best suited for experienced players who can maximize its potential through precise ability combinations and strategic spacing.
Mr. Mime (Tier B) - Supporter Status: Stable (Previous: B) Remains in B tier due to: - Strong zoning potential with Barrier + Confusion combo - Good crowd control abilities for team fights - Decent lane presence and early game support Limited by: - Requires precise positioning and skill timing - Highly dependent on team coordination - More vulnerable compared to top-tier supporters - Better alternatives available in current meta (Eldegoss, Blissey) Best suited for coordinated team play where barriers can be effectively utilized for both offense and defense.
Tier B - Scizor (All-Rounder) Remains in B tier due to balanced but unremarkable performance. While Scizor offers good durability and decent damage output, it struggles with mobility and can be kited easily by ranged attackers. Its sustainability in teamfights is solid through Bullet Punch healing, but the lack of reliable engage tools and dependence on close-range combat limits its impact in high-level play. Performs adequately in most situations but doesn't excel enough to warrant a higher tier placement.
Tier B (Unchanged) - Scyther [All-Rounder] Remains in B tier due to balanced but unremarkable performance. While offering good mobility and decent damage output, Scyther struggles to compete with top-tier All-Rounders. Main limitations include relatively low survivability and dependence on proper positioning to be effective. Can be impactful in team fights but requires more skill to achieve results that other All-Rounders can deliver more easily. Best suited for experienced players who can maximize its hit-and-run playstyle.
Tier B (Stable) - Sylveon remains a solid mid-tier Attacker due to its reliable damage output and versatility in teamfights. While not dominant, it excels at sustained combat with Mystical Fire or Hyper Voice builds. However, lack of mobility and vulnerability to dive compositions keeps it from higher tiers. Best performs when protected by teammates and can punish positioning errors, but struggles against meta picks with superior burst damage or engage potential.
Tier B - Tyranitar (All-Rounder) Remains in B tier due to its high-risk, high-reward playstyle. While capable of devastating damage in late game, Tyranitar suffers from a weak early game and is easily countered by coordinated teams. Its dependency on proper evolution timing and farm makes it unreliable in ranked matches, where early game pressure is crucial. Strong in teamfights once fully evolved but requires too much time to reach full potential compared to more consistent All-Rounders.
Speedster Galarian Rapidash's drop from Tier A reflects its current struggles in the meta. While it maintains good mobility and burst damage potential, it's now easily countered by popular defenders and lacks the survivability needed for successful engagements. Its single-target focus and predictable attack patterns make it less effective compared to other Speedsters, especially in team fights. The rise of tanky compositions and CC-heavy Pokemon has significantly reduced its ability to secure quick kills and escape safely.
Tier C (Previous: B) - Supporter Sableye dropped to C tier due to its limited impact in teamfights compared to other supporters. While it can disrupt enemies with Confuse Ray and Shadow Sneak, its support capabilities are inconsistent and require high skill to execute effectively. The recent nerfs to its sustain and cooldowns made it less reliable in securing objectives and protecting carries. Better supporter options exist for ranked play that provide more consistent value and utility.
Duraludon (Attacker) ↓ C → D Duraludon dropped to D tier due to its poor mobility and vulnerability in the current meta. While it has strong damage potential with Dragon Pulse and Flash Cannon, its lack of reliable escape options makes it an easy target for popular aggressive Pokemon. The long cooldowns on its moves and dependency on proper positioning make it risky in ranked matches, especially when compared to more versatile Attackers. Without dedicated team protection, Duraludon struggles to make meaningful impact in teamfights.
Falinks [All-Rounder] Falinks struggles in the current meta due to its slow movement speed and predictable engage patterns, making it easy for opponents to counter. While it can deal decent damage when properly stacked with No Retreat, its lack of reliable escape options and vulnerability to crowd control severely limits its effectiveness in team fights. The Pokemon's dependence on close-range combat, combined with relatively long cooldowns, makes it inferior to other All-Rounders who can provide better burst damage and survivability. Better picks are available for both jungle and lane roles.
Goodra (Defender) Goodra's demotion to Tier D stems from its poor defensive capabilities compared to other defenders. While it has decent sustainability, its inability to effectively protect teammates and create space makes it a subpar choice. Its slow mobility and lack of reliable crowd control make it vulnerable to aggressive compositions, and its defensive contributions are easily outclassed by meta defenders like Blastoise or Slowbro. The current fast-paced meta particularly exposes Goodra's weaknesses in teamfights and objective control.