Our Pokemon Unite tier list for All Rounder role. Updated monthly with the latest balance changes, this guide helps you choose the strongest Pokémon for ranked matches in June 2025.
Tier list rankings are focused on non-competitive ranked matches
All-Rounder Mimikyu maintains its S-tier status due to its exceptional combination of durability and damage output. Its Disguise ability provides crucial survivability in teamfights, while Play Rough and Shadow Sneak offer strong burst damage and mobility. Excels at both initiating fights and securing objectives, making it a consistent threat throughout all phases of the match. The Pokemon's ability to both engage and disengage effectively, coupled with reliable crowd control, makes it a versatile pick that fits into most team compositions. Key Strength: Balance of survivability and damage output without significant weaknesses.
All-Rounder Suicune maintains its S-tier position due to its exceptional combination of durability and consistent damage output. Its ability to pressure lanes while sustaining itself through Searing Pump makes it a formidable presence in team fights. The Pokémon excels at securing objectives with Aurora Veil, which provides both team protection and enhanced damage potential. Suicune's crowd control capabilities and strong late-game scaling make it a reliable pick for ranked matches, particularly in coordinated team compositions. Key strengths: - Outstanding objective control - Strong sustain and team support - Reliable CC and damage output - Excellent lane presence
All-Rounder Aegislash's rise to A tier is due to its improved durability and damage potential following recent buffs. Its unique Stance Change mechanic allows for effective defensive play in Shield Forme and devastating burst damage in Blade Forme. Sacred Sword and Iron Head combo provides both reliable engage and escape options, while Wide Guard offers crucial team fight utility. Particularly strong in coordinated play where its transformation timing can be maximized. Strong late-game scaling and objective securing potential make it a solid pick for ranked matches. Key Strength: Versatility in both defensive and offensive situations, making it harder to counter.
Tier A (Unchanged) - Azumarill (All-Rounder) Maintains A tier due to its exceptional burst damage potential and unique Huge Power ability, which guarantees critical hits when attacking single targets. Excels in 1v1 situations and quick eliminations of squishy targets. Strong objective control with Play Rough + Water Pulse combo. While team fight impact can be situational, its ability to quickly remove key threats and secure objectives keeps it highly competitive in ranked matches. Key strengths: - Guaranteed crits on isolated targets - Strong objective secure - Excellent duelist - Reliable burst damage
Tier A (Previous: A) - All-Rounder Blaziken maintains its A tier position due to its excellent mix of burst damage and mobility. Its ability to quickly close gaps with Blaze Kick while delivering high damage through Fire Punch makes it a strong pick for team fights. While it requires skill to maximize its combo potential, its sustained damage output and reliable escape options keep it competitive in the current meta. However, it's not S tier due to its vulnerability to CC and reliance on proper positioning.
Tier: A (Previous: B) Role: All-Rounder Buzzwole's tier increase is due to its excellent combination of durability and burst damage potential. Its ability to secure objectives with Smack Down and Leech Life provides valuable sustain while dealing significant damage. The recent buffs to its basic attack damage and Super Smack Down's cooldown reduction have made it more reliable in team fights. Buzzwole excels at both initiating fights and picking off isolated targets, making it a strong choice for coordinated ranked play. Key strengths that justify A tier: - Strong 1v1 potential - Reliable objective secure - Good sustain through lifesteal - Effective mix of bulk and damage
Ceruledge dropped from S to A tier due to recent nerfs affecting its sustainability and damage output. While still powerful, it no longer dominates matches like before. Maintains strong lane presence and team fight potential with Bitter Blade's mobility and Shadow Fire's burst damage, but requires more careful positioning and resource management. Excels in 1v1 situations but now more vulnerable when caught out of position. Still a solid pick for ranked matches, especially when paired with a support, but no longer the unstoppable force it once was.
Garchomp (All-Rounder) - Tier A ↑ from C Garchomp's rise to A-tier is due to significant buffs to Dragon Rush and improved early game presence. The Pokemon now excels at securing objectives with enhanced Dragon Rush damage and better scaling from Gabite evolution. Strong late-game scaling combined with improved mobility and survivability make it a reliable threat in team fights. The Dragon Rush + Dragon Claw combo provides both consistent damage and escape options, making it a formidable pick in ranked matches when played correctly.
Tier Change: B → A (All-Rounder) Gyarados earned its A-tier position due to its exceptional scaling potential and strong late-game presence. Its ability to quickly stack Attack Weight combined with Dragon Dance's mobility makes it a formidable threat post-evolution. The recent buffs to Waterfall and Hurricane provide reliable CC options, while its Unite move offers both offensive power and survivability. Though it still has a vulnerable early game as Magikarp, experienced players can consistently reach power spikes faster, making it a strong pick for coordinated ranked play.
Metagross (All-Rounder) Metagross earned its promotion to Tier A due to its improved early game presence and exceptional objective control. Its ability to quickly clear jungle camps combined with strong secure potential makes it a reliable pick for ranked matches. The Pokemon excels at both team fights and split pushing, thanks to its durable build and consistent damage output. Recent buffs to its mobility and engage tools have addressed its previous weaknesses, making it a more versatile threat that can effectively pressure both lanes and secure important objectives like Regieleki and Rayquaza.
All-Rounder Mewtwo X Mewtwo X maintains its A tier position due to its excellent combination of sustained damage and durability. Key strengths include reliable engage/disengage tools, strong 1v1 potential, and good objective secure capability. While not overpowered, its consistent performance in teamfights and ability to pressure lanes effectively makes it a solid pick for ranked matches. The balanced kit allows it to adapt to various team compositions, though it requires good positioning to maximize effectiveness.
Tier A - Tinkaton (All-Rounder) Maintains A tier status due to excellent lane control and team fight presence. Strong combination of durability and damage output through Gigaton Hammer and Play Rough. Effective at both initiating fights and securing objectives. Hammer-based moves provide good mobility and crowd control, while built-in sustain keeps it relevant throughout matches. Particularly strong in coordinated team play, but slightly weaker in solo queue compared to S-tier All-Rounders.
Tier A - Tsareena (All-Rounder) Maintains A tier due to excellent mobility, strong combo potential, and consistent damage output. Her ability to chain abilities for burst damage while sustaining through built-in lifesteal makes her a reliable pick. Queenly Majesty's empowered attacks provide good lane presence and objective control. While not overpowering, her balanced kit and strong 1v1 potential keep her competitive in the current meta, especially when played aggressively in early game rotations.
Tier A (Previous: C) - All-Rounder Urshifu's rise to A tier is driven by its exceptional mobility and burst damage potential. Its ability to rapidly close gaps and execute high-damage combos makes it a serious threat in teamfights. The Pokemon excels at both initiating fights and securing objectives, while its durability allows it to survive long enough to deal significant damage. The recent buffs to its movement abilities and damage output have made it much more viable in the current meta, especially when played aggressively in the early game.
Tier A - Zacian (All-Rounder) Maintains A tier due to strong early game presence and reliable damage output. Excels in both teamfights and 1v1 situations with Behemoth Blade's burst damage and Sacred Sword's mobility. Good objective securing potential and sustain through Sacred Sword healing makes it a consistent pick. However, requires proper positioning and timing to maximize effectiveness, preventing it from reaching S tier.
Tier B (Unchanged) Charizard remains a solid B-tier All-Rounder due to its strong late-game potential but significant early-game weakness. While Unite Move and Fire Blast/Flare Blitz combination provides excellent teamfight presence and damage output, the Pokemon struggles until level 9. Its vulnerability to early invades and reliance on farm to reach power spikes makes it less reliable than higher-tier All-Rounders. Best suited for organized teams that can protect its early game and enable its late-game carry potential.
Tier B - Dragonite (All-Rounder) Remains in B tier due to moderate impact in ranked matches. While powerful in late game with strong objective securing potential through Hyper Beam, Dragonite suffers from a weak early game and dependence on level scaling. Limited mobility before evolution makes it vulnerable to aggressive junglers and lane bullying. Though capable of dealing significant damage when fully evolved, more consistent All-Rounders outperform it in current meta. Requires skilled positioning and team support to be effective.
Tier B (Stable) - Lucario (All-Rounder) Lucario maintains its B tier position due to balanced but not outstanding performance. While it offers good mobility and burst damage through Power-Up Punch and Extreme Speed, it struggles to match the impact of higher-tier All-Rounders. Its skill-shot dependent gameplay and vulnerability during cooldowns make it less reliable in teamfights. Although capable of solid lane presence and objective control, Lucario requires significant mechanical skill to achieve results that other All-Rounders can deliver more consistently.
Tier B - Machamp (All-Rounder) Remains in B tier due to being a solid but not exceptional pick. While Machamp has strong burst damage potential and good durability, it struggles with mobility and can be kited by ranged attackers. Dynamic Punch + Cross Chop combo is effective but requires precise timing and positioning. Performs well in team fights but lacks the consistency and flexibility of higher-tier All-Rounders. Best in close-combat situations but vulnerable to CC and coordinated teams.
Tier B - Scizor (All-Rounder) Remains in B tier due to balanced but unremarkable performance. While Scizor offers good durability and decent damage output, it struggles with mobility and can be kited easily by ranged attackers. Its sustainability in teamfights is solid through Bullet Punch healing, but the lack of reliable engage tools and dependence on close-range combat limits its impact in high-level play. Performs adequately in most situations but doesn't excel enough to warrant a higher tier placement.
Tier B (Unchanged) - Scyther [All-Rounder] Remains in B tier due to balanced but unremarkable performance. While offering good mobility and decent damage output, Scyther struggles to compete with top-tier All-Rounders. Main limitations include relatively low survivability and dependence on proper positioning to be effective. Can be impactful in team fights but requires more skill to achieve results that other All-Rounders can deliver more easily. Best suited for experienced players who can maximize its hit-and-run playstyle.
Tier B - Tyranitar (All-Rounder) Remains in B tier due to its high-risk, high-reward playstyle. While capable of devastating damage in late game, Tyranitar suffers from a weak early game and is easily countered by coordinated teams. Its dependency on proper evolution timing and farm makes it unreliable in ranked matches, where early game pressure is crucial. Strong in teamfights once fully evolved but requires too much time to reach full potential compared to more consistent All-Rounders.
Falinks [All-Rounder] Falinks struggles in the current meta due to its slow movement speed and predictable engage patterns, making it easy for opponents to counter. While it can deal decent damage when properly stacked with No Retreat, its lack of reliable escape options and vulnerability to crowd control severely limits its effectiveness in team fights. The Pokemon's dependence on close-range combat, combined with relatively long cooldowns, makes it inferior to other All-Rounders who can provide better burst damage and survivability. Better picks are available for both jungle and lane roles.